Do you like playing games?
We play games because they are fun and challenging. Have you ever noticed how motivated you are to finish that one level or defeat that one big boss, no matter how difficult? Have you ever noticed that after you fail, you immediately want to try again? And how excited and determined you are to do so?
Games have that incredible effect on us. Wouldn’t it be nice if we bring this same attitude in our real life tasks we need to get done, problems we need to overcome or make positive changes in our life? This is what the core message of the book Superbetter, it’s about adopting the mindset and attitudes we have in playing games into tackling real life challenges. Superbetter gives us a framework to transform a real life challenge into a game, in seven simple rules.
The author Jane McGongigal is a game designer, she came up with Superbetter after she had a concussion and had a difficult time recovering to the point that she was having suicidal thoughts ( apparently common in people who suffered a concussion). She even made it into an app that you can play on your phone where she created quests and power ups to help with issues like anxiety and depression. The whole book is littered with game quests that the reader could easily do to understand the Superbetter rules better. But what I really took away from the book is the framework, the rules on how, I , myself could create a game out of a real life problem that I have. The concept is intriguing to me, and so I set out to understand them better and summarized them here.